Game Development

Yihang Li
李易航

About Me

I’m Yihang Li, a game design student building toward a career in Level Design and Technical Design. I’m focused on one thing: turning design intent into playable, testable, and shippable experiences—spaces that read clearly, pace well, and hold up under constraints.

I study Game Development with a minor in Computer Science at Purdue University, and I build in Unreal Engine 5 and Unity. I’m comfortable moving from graybox to iteration: layout logic, encounter pacing, traversal, scripting hooks, and UI integration—always refining based on feedback and measurable goals like readability, pacing, and difficulty.

Education

Game Design & Development at Purdue University with a minor in Computer Science

Technical Skills

Proficient in gameplay programming and visual scripting, with expertise in creating robust game systems and rapid prototyping.

Student Projects

Roots of Terror

Unreal Engine 5

A first-person horror escape game set in a dark forest, where you must control noise and use the environment to outsmart a sound-hunting tree monster and survive.

In Progress
Completed
100

S.O.A.P

Unreal Engine 5

Third-person action arena stages where you clean the map while defeating enemies to rack up a higher score.

In Progress
Completed
60

Thought Trace

Unity 3D

Third-person narrative exploration where players explore in the inner world to collect and repair “Hope Fragments,” gradually healing fractured memories through mechanics-driven progression.

In Progress
Completed
70

Side Projects

FPS 2v2 Map

Unreal Engine 5
In Progress

Level Design

Details

FPS CTF Map

Unreal Engine 5
Completed

Level Design

Details

Order Up

Unity 3D
Completed

TPS

Details